
Barb and I were absorbed in an intense game of Sorry! with Captain Comeback and Superheroine Girl, our 5- and 8-year-old grandchildren, when I made the discovery.
The game set we were using was the third or fourth set our family has gone through since we first started playing the board game with our children more than 35 years ago. We have spent countless rainy days, afternoons, and evenings chasing each other’s colorful pegs around the board.
Playing Sorry! has helped first our kids and then our grandkids learn counting and strategy. They have also learned how not to have a fit when a sibling or cousin flips over a dreaded Sorry card and sends their peg back to Start. And most importantly, they have learned patience, as turn after turn goes by without drawing the 1 or 2 card that allows one of their markers to leave Start and begin the trek toward home.
By the age of 5, any family member knows the rules backwards and forwards. We have made a few minor changes as the years have gone by, but waiting for that 1 or 2 card has been the requirement that anchors the game. So I was amazed when, casually reading the latest set of instructions, I discovered that a player can now start moving a peg after drawing any number card. This is heresy!
I suppose Hasbro has updated the rules to fit with modern times and limited attention spans. I am sure the new rules speed up the game and keep everyone more actively involved. But to my family, this change is as absurd and unnecessary as, well, I don’t know, automatically putting a runner on second base in the 10th inning of a baseball game.
Sorry!, like baseball, is not meant to be played at a TikTok pace. It needs to build slowly, with plenty of time for Captain Comebacks and Superheroine Girls to rebound and claim the lead.
And that is how we will play it in our house, for every generation that comes our way.












